Selected work focused on structure, systems, and usable solutions.
SmartTrip Planner
My Computer Science capstone was a web app that lets users
create trips and collaborate with other users. They can plan
travel across a date range, manage trip members, and organize
itinerary items such as: flights, lodging, car rentals, and
activities. Users can sign up with a standard email/password
account or authenticate through Google OAuth.
- Designed relational schema using Prisma
- Built RESTful API endpoints
- Implemented authentication flow
View GitHub
Cube Conquest
Cube Conquest is a Unity-based 3D strategy game focused on
territory control, turn-based decision-making, and AI-driven
opponents. The project emphasizes an object-oriented design,
modular systems, and scalable gameplay logic. It was developed
as a personal engineering-focused game project to explore
interactive systems, maintainable Unity architecture, and
real-time game logic.
- Procedural grid-based board generation
- Adjacency and selection rules with hover feedback
- Turn-based gameplay system with AI decision logic
View GitHub